![]() that one doesnt have a proper animation looking for one with animation n smoke. I have a mission I'm making where I need the animation of an AI unit to end when his animation finishes so he can move around an not be stuck in one place. Then one proxy is named muzzleflash1, and the other muzzleflash2 those two are defined as bones in class CfgSkeletons: So i have been messing around in the 3d editor and doing a succesfull job so far. Remarks: * Can handle several different anims and auto-switching between them. UV animations, in contrast to regular animations, are not part of model.cfg but main vehicle configuration. ![]() Arma 3 represents an aesthetic overhaul of the series.
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